Overview
Play Here: UE5 Executable!
Description: Escape an abandoned facility populated by bloodthirsty creatures. Each of these creatures have a singular hyper-advanced sense that they use to kill. Your task is to stay alive, power up 3 generators, and escape the same way you came in.
This project was created for IGME-760: AI for Gameplay.
Project Length: October 2025 – December 2025
My Contribution
For this project, I worked as our level designer and AI Programmer. This project was part of a greater research project where my team presented a question and tried to create an environment to test our hypothesis. Other than the responsibilities listed above, I also worked on:
- Collating research data & interpreting data
- Writing the research paper
- Organizing our repo & documentation
We had the question of whether or not interconnected AI with different senses would increase the amount of unsuccessful attempts and increase the time of successful attempts. We wanted these AI to be dangerous with some flaw the player would be able to exploit. As a result, we decided each AI would only have access to one sense. We were able to implement 3 senses: Sight, Sound, and Smell.

I created our level outline, which we proceeded to use for our experiment environment. I wanted to replicate the cramped feeling of games like Resident Evil, while providing a number of secret passages the player can go to for a brief reprieve.
Due to each AI only having one sense, they needed to use this one sense to not only locate the player but to also follow other creatures. I implemented these systems for the Sight and Sound AI.


